Movement Speed: -3% Requires Level 28, 43 Str, 43 Dex (80-100)% increased Armour and Evasion Removes Poison on use suffix removes poison on sip and grants immunity to it while active are means to increase the duration of poisons on enemies. +(0-10) to radius Place into an item socket of the right colour to gain this skill. Other effects on Cursed enemies expire 40% slowerĬursed Rare and Unique Enemies have (10-14)% less Action SpeedĬurse gains 10 Doom per second if you Cast this Spell yourself Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0.5% increased Effect of Curse Curse has 2% increased Doom gain rate 1% increased Curse Duration Base duration is (5-5.95) secondsĬursed Normal and Magic Enemies have (20-29)% less Action Speed Radius: 22 Requires Level 24 Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly. increased Poison Duration, increased Duration of Ailments on Enemies and Temporal Chains Temporal Chains Spell, AoE, Duration, Curse, Hex Increasing poison duration results in a longer-lasting poison that deals damage at the same rate. inflicts poison with a base duration of 4 seconds. +(0-2) to Melee Strike Range Place into an item socket of the right colour to gain this skill. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 0.5% increased Attack SpeedĠ.5% increased Poison Duration 1% of Physical Damage Converted to Chaos Damage 1% increased Chaos Damage 0.5% chance to also Poison a nearby Enemy when you inflict Poison Deals (90-135)% of Base Attack DamageĦ0% of Physical Damage Converted to Chaos DamageĮach Weapon Hits separately if Dual Wielding, dealing 20% less Damage If dual wielding, will strike with both weapons. Viper Strike Viper Strike Attack, Duration, Melee, Strike, ChaosĮffectiveness of Added Damage: (90-135)% Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. The default base duration of poison is 2 seconds. Minion, trap, mine or totem damage modifiers will also affect the damage of poison if it is applied by a minion, a trap, a mine, or a totem respectively. Physical Damage (for poison caused by physical damage) because the poison DOT is based on and scaled by the value of the physical and chaos damage of the hit that inflicts the poison ailment.The following modifiers will directly affect the damage of poison: Īs an ailment modifier, stats modifying spell damage and attack damage do not apply to poison, nor damage modifers that are only affected by the skill. The base damage per second dealt by a given application of poison equals 30% of the combined physical and chaos damage of the base damage dealt which applied that particular instance of poison. A single "hit" can apply a maximum of one poison stack, therefore having more than 100% chance to poison is redundant. There is no limit to the number of poison stacks a target can have. Each application-or 'stack'-of poison remains present on the target dealing chaos damage over time until it runs its course. Poison is a cumulatively stacking debuff. Only physical and chaos damage are able to inflict poison. 1.3 Removal, immunity, and unaffected byĪ hit of damage that has a chance to poison is capable of inflicting poison.
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